What night works for you?  – Ep.022

What night works for you? – Ep.022

Chris Walters and Matt Miller are the only two voices this week. Sounds familiar, right? You just get a good group of heavy gamers assembled, and then life gets in the way. Not uncommon, and nothing to be worried about. Chris and Matt share some of their experiences,...
Simultaneous Action Selection – Ep.021

Simultaneous Action Selection – Ep.021

Chris Walters, Samantha Fisher, Gil Melo, Adam Kroeger and Matt Miller discuss their thoughts on the mechanic of simultaneous action selection. Do you like this mechanic? What are some of the positives and negatives about games that use it. Also….stay to the end. We...
How important is IP? – Ep.020

How important is IP? – Ep.020

Chris Walters, Samantha Fisher, and Matt Miller discuss how important intellectual property is to a game. Are 90 versions of Munchkin enough? Too many? Just right? What about the perfect board game to complement a themed party? Don’t forget that you can join us Sunday...
What makes a game “crunchy”? – Ep.019

What makes a game “crunchy”? – Ep.019

A phrase used when talking about heavier games is “crunchy”. This episode has Chris Walters, Gil Melo, Adam Kroeger, and Matt Miller talking about what that means to them each, and what makes a game crunchy to them. Don’t forget that you can join us Sunday nights on...
Start Kicking – Ep.018

Start Kicking – Ep.018

Lot’s of talk about Kickstarter this past week. From plagiarization to nearly-instant funding on some hot new campaigns. This episode has Chris Walters, Gil Melo, Adam Kroeger, and Matt Miller examining what it means to us as backers (heck, three of the four of us are...