What makes a game “crunchy”? – Ep.019

What makes a game “crunchy”? – Ep.019

A phrase used when talking about heavier games is “crunchy”. This episode has Chris Walters, Gil Melo, Adam Kroeger, and Matt Miller talking about what that means to them each, and what makes a game crunchy to them. Don’t forget that you can join us Sunday nights on...
Start Kicking – Ep.018

Start Kicking – Ep.018

Lot’s of talk about Kickstarter this past week. From plagiarization to nearly-instant funding on some hot new campaigns. This episode has Chris Walters, Gil Melo, Adam Kroeger, and Matt Miller examining what it means to us as backers (heck, three of the four of us are...
Bear Your Soul – Ep.017

Bear Your Soul – Ep.017

Back to an RPG topic tonight, and since we are talking about the basics of Dungeon Mastering, we figured we would bring in the most basic DM we know, Captain Sugar Bear. (jk, I just wanted to see if he would read this text). For real though, Brian Penaloza, is a...
Video Game Implementations – Ep.016

Video Game Implementations – Ep.016

To talk video games, Chris Walters decided to bring in the big guns. Samantha Fisher has been writing about video games for GeekDad, and now she is sharing her thoughts on the current trend of board games becoming video games. See what Gil Melo and Matt Miller also...

Geek Spiel On Air – Ep.015

Asymmetric mechanics are used in games to vary playstyle and grant replayability. Some games go a LOT further than some others. On this episode, Chris Walters welcomes Gil Melo, Adam Kroeger, and Matt Miller back to the panel to discuss where variable powers ends and...